With V-Ray for Unreal you get the best of both worlds —
real-time & ray tracing.
The fastest, simplest way for you to:
1. Bring V-Ray scenes into real-time
2. Render ray traced images directly from Unreal
We’re excited to introduce V-Ray for Unreal. Now you can bring V-Ray scenes from 3ds Max, Maya, SketchUp and Rhino directly into the Unreal Editor.
And for the first time, you can render ray traced, photorealistic images with V-Ray directly from Unreal.
Use the workflow you already know.
To bring a V-Ray scene into Unreal is simple.
Create the scene the same way you normally do using V-Ray for 3ds Max, Maya and SketchUp. Then, export a V-Ray scene from your host application and import it using V-Ray for Unreal.
That’s it, you’re in — without needing to be a game engine expert.
Smart Translation of materials.
When you import your scene, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows.
At the same time, your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render.
True photorealistic rendering directly from Unreal.
When you render with V-Ray for Unreal, you get the exact same photorealistic quality that V-Ray is known for.
V-Ray taps into the full combined power of your GPUs and CPUs for ultrafast ray tracing.
Your gateway to virtual reality.
Once your V-Ray scene is imported, you’ll be ready to take full advantage of the VR capabilities in the Unreal Editor.
V-Ray for Unreal makes it fast and easy to create high quality, immersive VR.
Great looking real-time, great looking renders.
Now you can build great looking real-time experiences and ray traced renders all from a single, shared workflow using V-Ray for Unreal.
V-Ray for Unreal, update 3 — more functionality for a lot less.
Cloud rendering & baking. Automated data prep. Now compatible with Unreal 4.25.
Chaos Cloud in Unreal Engine.
Enjoy fast, simple cloud rendering and light baking, directly from Unreal Engine. Chaos® Cloud handles everything for you automatically — from licensing and uploading your scenes to distributing your job across virtual machines.
Automated data prep from 3ds Max.
This new script makes it easier to convert 3ds Max data and prepare it for Unreal Engine. It automatically unwraps objects and optimizes materials, so they’re ready to be imported and used in Unreal Engine.
Support for the latest & greatest.
V-Ray for Unreal now adds extra realism to Unreal’s latest features including Sun & Sky, Mesh light and Landscape. Explore and visualize the impact of natural light and shadows on your designs, render a variety of terrains and more.
Support for Adobe Substance.
Add your favorite textures created with Substance and V-Ray and bring your designs to life. V-Ray now seamlessly works with Substance assets providing even more freedom for creativity.
Physical Materials & Translation
Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.
V-Ray Light Baking
Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.
Supports static objects.
Render your Unreal scenes with physically accurate, ray-traced lighting from V-Ray.
Render realistic bounced light using V-Ray’s Brute force and proprietary Light cache global illumination.
Render on all your hardware — with support for CPUs, NVIDIA GPUs, or a combination of both.
Render sequences from the Unreal Sequence Editor to create V-Ray-quality, ray-traced animated cinematics.
To render deforming objects, use animated V-Ray Proxy objects.
Leverage the power of multiple machines working together to speed up rendering and light baking.
Supports a wide range of render elements for better control in compositing.
V-Ray Proxy Support
Load high-resolution assets at render time using memory-efficient V-Ray Proxy objects.
Unreal Foliage Support
Compatible with Unreal's native foliage system for rendering large environments and landscapes.
Currently supports static foliage.