Top artists and studios use V-Ray every day to render world-class imagery and visual effects.
V-Ray adds production-proven lighting, shading and rendering capabilities to Nuke's powerful compositing toolset.
Save time by making look development decisions on the fly, and output final frames faster by rendering directly in post.
V-Ray for Nuke gives you full control over lighting, shadows, reflections and more – without any back and forth with 3D.
V-Ray fits seamlessy into Nuke's native, node-based workflow.
AN INDUSTRY STANDARD
V-Ray’s Academy Award winning ray traced renderer in Nuke's industry standard compositing application gives artists the best of both worlds.
THE BLUES CRAB
Find out how the features of V-Ray for Nuke gave director Ari Rubenstein complete creative control over his game-changing short film.
DEMO PROJECT: SCI-FI CITY BY SHAHIN TOOSI
Compositing artist Shahin Toosi shares how to get started quickly in V-Ray for Nuke and walks through the steps of layout and lighting for the Sci-fi City project.
Learn how to develop the look of your materials in V-Ray for Nuke and how to bring in shaders from other V-Ray-enabled applications like 3ds Max, Modo and Maya.
Part 2 of the Lighting overview demonstrates setting up the Basic Holdout and Deep Renders in V-Ray for Nuke.
Discover how to get the most from your renders in V-Ray for Nuke, with tips to output through V-Ray Standalone.
V-Ray Next for Nuke — Now compatible with Nuke 11.3
You can now take advantage of faster multi-GPU performance on workstations, plus added support for Cryptomatte render elements.
V-RAY SCENE ASSETS
Extract and reuse individual objects from a V-Ray vrscene file. If you need more control, you can define a set of objects to generate a reusable and customizable VRayScene asset.
POWERFUL RAY TRACED RENDERING
V-Ray for Nuke brings powerful adaptive ray traced rendering to any compositing pipeline. It’s the most full-featured rendering solution for Nuke, NukeX and Nuke Studio.
With a full suite of advanced rendering tools and support for Nuke's native features, V-Ray for Nuke is a natural evolution of the compositing workflow.
Simulate realistic ray traced lighting and shadows with a wide range of light types including spot lights, area lights, HDR environments, Nuke lights and more.
Render accurate indirect illumination with V-Ray’s precise ray traced GI. Now with light cache support.
Create multilayered physical materials directly in Nuke. Choose from purpose-built shaders for car paint, SSS, skin and more.
Choose from a number of production-ready texture types including tiled EXR & TX files, layered textures, ambient occlusion and procedural noise.
Select from a variety of camera types including physical cameras, VR panoramas and Nuke projection cameras.
Render to popular VR formats including spherical and cubic 6x1 panoramas.
Import Alembic, FBX and OBJ geometry with Nuke's built-in ReadGeo node.
Import and render memory-efficient proxy objects as Alembic or V-Ray mesh files.
INSTANCING WITH PARTICLES
Instance V-Ray proxy objects using Nuke particles.
V-RAY VOLUME GRID
Import and render volume simulations from applications like Houdini. Supports OpenVDB, Field3D and Phoenix FD files.
V-Ray for Nuke has expanded what I can do as a creative director. At Framestore, we’ve started applying it to more projects, as it provides greater control over lighting, shadows and atmospheric effects. Deep compositing and full 3D volumes are a great next step.
William Bartlett, Executive Creative Director, Integrated Advertising, Framestore