top of page

Introducing V-Ray 5 for Houdini

Built for ultimate speed and performance

See what's new in V-Ray 5 for Houdini.

V-Ray 5 brings a redesigned V-Ray Frame Buffer to Houdini with tools for light mixing and basic compositing built in. The new, streamlined UI, native ACEScg support and Light Path Expressions speed up your rendering and optimize your workflow for faster results — both on the CPU or GPU.

Optimize your workflow.

Beyond rendering
Light Mix

Easily create different lighting scenarios without having to render again. When you have the look you want, you can save your light mix setup, send the layers to comp, and update the lights in the scene.

v-ray_5_houdini_Light_Path_Expressions_6
New Layer Compositor

We’ve expanded the capabilities of the VFB. With the VFB’s new Layer Compositor you can
fine-tune your images — combine render passes, set blending modes, and adjust colors all within V-Ray.

v-ray_5_houdini_New_Layer_Compositor_690
Light Path Expressions

For better control in compositing, construct your own render passes with Light Path Expressions. Output specific light contributions with timesaving presets or by writing custom expressions.

Simplified ACEScg workflow

Enable ACEScg so V-Ray 5 can automatically convert the colors of textures, light temperatures, etc. to the correct color space, without the need of additional nodes.

Focus on creativity.

Powerful features which save you time
V-Ray Material Library

Efficiently browse from a library of over 500 render-ready materials including metals, glass, wood and more.

Coat Layer

Add reflective coatings directly in V-Ray Material so you can render faster and more efficiently.

Sheen Layer

Render soft microfiber fabrics like velvet, satin and silk with new V-Ray Material sheen options.

Randomized Textures and Colors

For more realistic textures and materials, add variety and subtle imperfections with the new VRayUVWRandomizer map and improved VRayMultiSubTex controls.

Stochastic Texture Tiling

Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.

Dirt and Weathering

Give surfaces a weathered look. With the improved V-Ray Dirt texture, you can add dirt to cracks and crevices, create procedural streaks, or cover an entire surface.

New Sun and Sky Model

A new Sun & Sky analytical model is more accurate and improves lighting at sunrise and sunset.

And more.

Streamlined UI

The latest updates to V-Ray 5’s UI significantly improve your rendering workflow. Focus on your designs and achieve faster results with fewer tweaks and less clicks using V-Ray’s automatic settings.

Powerful GPU Rendering

Give your production renders a GPU speed boost. V-Ray GPU supports all the new features in V-Ray 5, as well as 2D displacement, OSL textures, and memory tracking. For scenes that are too big for your GPU RAM, initial support for out-of-core geometry has also been added.

Blue-noise Sampling

Blue-noise shows less noise but with the same amount of samples. As your render resolves, depth of field and motion blur will appear smoother with less samples.

Volume Grid Texture

Added the V-Ray Volume Grid texture to provide tighter integration between V-Ray and Houdini’s native Ocean toolset down the line. Native ocean rendering is still being developed.

Try V-Ray for Houdini

Get a free full-featured V-Ray trial. Tech support included.
bottom of page