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V-RAY FOR 3DS MAX — KEY FEATURES

RENDERING

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CPU AND GPU RENDERING

Powerful CPU and GPU rendering built for the demands of high-end production. V-Ray GPU CUDA renders on CPUs as well as GPUs to take full advantage of all hardware.

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DENOISING

Automatically remove noise and reduce render times with V-Ray or NVIDIA AI denoiser.

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CHAOS CLOUD

Render scenes directly to the cloud with a push of a button.

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RESUMABLE RENDERING

You can stop your render at any point and pick up where you left off.

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DEBUG SHADING

Easily isolate textures, materials and geometry to help debug large shading networks in V-Ray IPR and V-Ray GPU IPR.

LIGHTING & ILLUMINATION

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ADAPTIVE LIGHTS

Faster, cleaner and more accurate rendering in scenes containing many lights and image-based environment lighting.

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LIGHTING ANALYSIS TOOLS

Accurately measure the light levels in your scene using the lighting analysis tools.

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ACCURATE LIGHTS

Simulate any type of natural, artificial, or image-based lighting with a wide range of light types.

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GLOBAL ILLUMINATION

Choose from several global illumination options – exact, approximate or a hybrid of both.

CAMERAS AND OPTICAL EFFECTS

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LENS EFFECTS

Fast and accurate simulation of real-world camera lens effects like bloom and glare with dust and scratches. Fine-tune lens effects interactively while you render.

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POINT & SHOOT CAMERA

Perfect renders are as easy as taking a snapshot with the Automatic Exposure and White Balance settings.

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PHOTOREALISTIC CAMERAS

Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.

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VIRTUAL REALITY

Experience your project in virtual reality. Create content for popular VR headsets with 6x1 cubic and spherical stereo camera types.

MATERIALS

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PHYSICAL HAIR MATERIAL

Render more realistic-looking hair with accurate highlights. Use melanin color as a base and Glint and Glitter controls for additional highlights.

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METALNESS

The V-Ray Material adds support for PBR shaders with the Metalness reflection controls.

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PHYSICALLY BASED MATERIALS

From multilayered car paint to accurate subsurface scattering and in the aLsurface shader, you can create any material imaginable.

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V-RAY TOON SHADER

Quickly add cartoon and cel-shading effects to your 3D projects.

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VRSCANS MATERIAL LIBRARY SUPPORT

1000+ scanned materials. Import and render directly in V-Ray.

TEXTURES

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MEMORY-EFFICIENT TEXTURES

Work with production-ready, multi-resolution tiled textures from your favorite applications, like MARI, Mudbox and ZBrush.

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TRIPLANAR MAPPING

Quickly apply seamless textures without UVs.

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ROUNDED CORNERS

Generate perfectly smooth edges at render-time — with no extra modeling.

GEOMETRY

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PROXY GEOMETRY

Render massive scenes with proxy objects. V-Ray proxies also support layered alembic files and efficiently replace complex scene geometry and load only at render time.

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CLIPPER WITH RENDER-TIME BOOLEANS

Create complex cutaways and sections using any mesh object.

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HAIR & FUR

Render realistic hair efficiently and flicker-free. V-Ray includes procedural fur, optimized hair shaders, and supports 3ds Max Hair And Fur, HairFarm and Ornatrix.

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SPECIALTY GEOMETRY

Create unique geometry like infinite planes, metaballs and isosurfaces, particles, and object cutaways with render-time booleans.

ATMOSPHERIC & VOLUMETRIC EFFECTS

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VOLUME RENDERING

Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volume grid caches from Houdini, FumeFX and Phoenix FD.

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AERIAL PERSPECTIVE

Simulate natural-looking skies with realistic atmospheric depth.

RENDER ELEMENTS

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RENDER ELEMENTS

Choose from nearly 40 unique beauty, utility and matte passes to give you more control over your rendered images in compositing.

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CRYPTOMATTE

Auto-create ID mattes with support for transparency, depth of field and motion blur.

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