Chaos® Phoenix is the all-in-one fluid dynamics plugin for Maya. Simulate realistic fire, smoke, liquids, ocean waves, splashes, spray, mist and more.
Built for 3D artists who want to create fluid dynamic effects that are fast to set up and easy to control.
Preview and render interactively in the viewport. Fine-tune simulations on the fly.
Create all types of physically-based fluid effects with smart controls for refining, retiming and rendering simulations.
Phoenix is integrated seamlessly with Autodesk Maya and optimized to render with V-Ray®.
Supports industry-standard tools and formats like Alembic and OpenVDB.
See what's new.
Phoenix 4 for 3ds Max, update 3 — now available.
Float your objects over pools or wash them away in floods with basic rigid body simulation for Phoenix liquids. Interaction between Active Bodies is coming soon.
New Voxel and Particle Tuners
Change each voxel and particle's properties during simulation, and use customizable conditions to delete particles.
Added Phoenix operators for thinkingParticles, and options to emit fluid via Phoenix sources from thinkingParticles geometries.
Transport texture coordinates along fluids during simulation and use them for advanced render-time effects.
Standalone Cache Preview Tool
Load AUR, VDB and F3D cache files, preview them and save image sequences.
Liquids, Splashes & Foam
Create realistic liquid simulations withsplashes and foam directly in Maya.
Smoke, Fire & Explosions
Create any type of fire and smoke effects with Phoenix's powerful, adaptive-grid dynamics engine.
Fine-tune simulations interactively in the viewport with Phoenix’s GPU-accelerated preview.
Increase simulation resolution and add detail without changing overall shape or behavior.
Perfect for generating small wisps of smoke and steam.
Render particles as bubbles, drops, points, or fog.
Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra-fine details.
Use a wide range of customizable emission sources – animated meshes, texture maps and particles – to drive complex simulations.
Render photorealistic liquids and volumetric effects using the Phoenix shader.
Create a series of simulations that trigger and interact with each other.
Speed up or slow down simulation playback. Perfect for slow motion effects.
Easily create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.
Influence simulations with forces like waves, wind, spline follow, mesh attraction and more.
Use Phoenix simulation licenses to submit jobs over the network to Deadline and Backburner.
Phoenix allows us to rapidly simulate Fire and Smoke effects for projects with short deadlines and iterate looks without leaving Maya - saving valuable artist time.
Saker Klippsten, CTO, Zoic Studios