Powerful
Chaos® Phoenix is the all-in-one fluid dynamics plugin for Maya. Simulate realistic fire, smoke, liquids, ocean waves, splashes, spray, mist and more.
Artist-friendly
Built for 3D artists who want to create fluid dynamic effects that are fast to set up and easy to control.
Interactive
Preview and render interactively in the viewport. Fine-tune simulations on the fly.
Creative control
Create all types of physically-based fluid effects with smart controls for refining, retiming and rendering simulations.
Smart integration
Phoenix is integrated seamlessly with Autodesk Maya and optimized to render with V-Ray®.
Compatibility
Supports industry-standard tools and formats like Alembic and OpenVDB.

Quick start: Basic liquids
This tutorial will explain how to create your own liquid simulation and the basics of editing some of the main settings of the sim. Full tutorial notes with downloadable assets available on our docs site.
See what's new.
Phoenix 4 for 3ds Max, update 3 — now available.
Feature updates

Active bodies
Float your objects over pools or wash them away in floods with basic rigid body simulation for Phoenix liquids. Interaction between Active Bodies is coming soon.

New Voxel and Particle Tuners
Change each voxel and particle's properties during simulation, and use customizable conditions to delete particles.

thinkingParticles Integration
Added Phoenix operators for thinkingParticles, and options to emit fluid via Phoenix sources from thinkingParticles geometries.

Tex UVW
Transport texture coordinates along fluids during simulation and use them for advanced render-time effects.

Standalone Cache Preview Tool
Load AUR, VDB and F3D cache files, preview them and save image sequences.
Key features
_liquid__splashes_foam_2.jpg)
Liquids, Splashes & Foam
Create realistic liquid simulations withsplashes and foam directly in Maya.

Smoke, Fire & Explosions
Create any type of fire and smoke effects with Phoenix's powerful, adaptive-grid dynamics engine.
_interactive_sims.jpg)
_refine_existing_1.jpg)
Interactive Simulations
Fine-tune simulations interactively in the viewport with Phoenix’s GPU-accelerated preview.
Refine Simulations
Increase simulation resolution and add detail without changing overall shape or behavior.
_turbolence.jpg)
_particles.jpg)
Turbulence
Perfect for generating small wisps of smoke and steam.
Particles
Render particles as bubbles, drops, points, or fog.
_Improved_Fire___Smoke.jpg)
Vorticity
Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra-fine details.

Emission Sources
Use a wide range of customizable emission sources – animated meshes, texture maps and particles – to drive complex simulations.
_particlaIO_2.jpg)
_cascade.jpg)
_retiming.jpg)
_ocean_and_beach_waves.jpg)
Optimized Rendering
Render photorealistic liquids and volumetric effects using the Phoenix shader.
Cascade Simulations
Create a series of simulations that trigger and interact with each other.
Simulating Retiming
Speed up or slow down simulation playback. Perfect for slow motion effects.
Ocean Simulations
Easily create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.
_particleIO_1.jpg)

Forces
Influence simulations with forces like waves, wind, spline follow, mesh attraction and more.
Simulation Licenses
Use Phoenix simulation licenses to submit jobs over the network to Deadline and Backburner.

Phoenix allows us to rapidly simulate Fire and Smoke effects for projects with short deadlines and iterate looks without leaving Maya - saving valuable artist time.
Saker Klippsten, CTO, Zoic Studios