top of page

Phoenix for Maya

All-in-one fluid dynamics for Maya artists.

Overview Phoenix maya

Chaos® Phoenix is the all-in-one fluid dynamics plugin for Maya. Simulate realistic fire, smoke, liquids, ocean waves, splashes, spray, mist and more.


Built for 3D artists who want to create fluid dynamic effects that are fast to set up and easy to control.


Preview and render interactively in the viewport. Fine-tune simulations on the fly.

Creative control

Create all types of physically-based fluid effects with smart controls for refining, retiming and rendering simulations.

Smart integration

Phoenix is integrated seamlessly with Autodesk Maya and optimized to render with V-Ray®.


Supports industry-standard tools and formats like Alembic and OpenVDB.


Quick start: Basic liquids

This tutorial will explain how to create your own liquid simulation and the basics of editing some of the main settings of the sim. Full tutorial notes with downloadable assets available on our docs site.

See what's new.

Phoenix 4 for 3ds Max, update 3 — now available.

Feature updates

Active bodies

Float your objects over pools or wash them away in floods with basic rigid body simulation for Phoenix liquids. Interaction between Active Bodies is coming soon.

New Voxel and Particle Tuners

Change each voxel and particle's properties during simulation, and use customizable conditions to delete particles.

thinkingParticles Integration

Added Phoenix operators for thinkingParticles, and options to emit fluid via Phoenix sources from thinkingParticles geometries.


Transport texture coordinates along fluids during simulation and use them for advanced render-time effects.

Standalone Cache Preview Tool

Load AUR, VDB and F3D cache files, preview them and save image sequences.

What's new Phoenix Maya

Now part of the V-Ray Collection.

The ultimate 3D rendering and simulation toolset.

Key features

Features Phoenix Maya
Liquids, Splashes & Foam

Create realistic liquid simulations withsplashes and foam directly in Maya.

Smoke, Fire & Explosions

Create any type of fire and smoke effects with Phoenix's powerful, adaptive-grid dynamics engine.

Interactive Simulations

Fine-tune simulations interactively in the viewport with Phoenix’s GPU-accelerated preview.

Refine Simulations

Increase simulation resolution and add detail without changing overall shape or behavior.


Perfect for generating small wisps of smoke and steam.


Render particles as bubbles, drops, points, or fog.


Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra-fine details.

Emission Sources

Use a wide range of customizable emission sources – animated meshes, texture maps and particles – to drive complex simulations.

Optimized Rendering

Render photorealistic liquids and volumetric effects using the Phoenix shader.

Cascade Simulations

Create a series of simulations that trigger and interact with each other.

Simulating Retiming

Speed up or slow down simulation playback. Perfect for slow motion effects.

Ocean Simulations

Easily create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.


Influence simulations with forces like waves, wind, spline follow, mesh attraction and more.

Simulation Licenses

Use Phoenix simulation licenses to submit jobs over the network to Deadline and Backburner.


Phoenix allows us to rapidly simulate Fire and Smoke effects for projects with short deadlines and iterate looks without leaving Maya - saving valuable artist time.

Saker Klippsten, CTO, Zoic Studios


Five-star review from 3D World

Don't take our word for it — we earned a best-in-class review for Phoenix for Maya!
bottom of page