Powerful
Chaos® Phoenix is an all-in one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more.
Artist friendly
Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls.
Interactive
Preview and render interactively in the viewport. Adjust simulations on the fly.
Creative control
Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations.
Smart Integration
Integrated seamlessly into 3ds Max and optimized to render with Chaos V-Ray®.
Compatibility
Compatible with top industry tools such as OpenVDB, Alembic, Krakatoa and thinkingParticles.

Quick start: Basic liquids
This tutorial will explain how to create your own liquid simulation and the basics of editing some of the main settings of the sim. Full tutorial notes with downloadable assets available on our docs site.
See what's new.
Phoenix 4 for 3ds Max, update 3 — now available.
Feature updates

Active bodies
Float your objects over pools or wash them away in floods with basic rigid body simulation for Phoenix liquids. Interaction between Active Bodies is coming soon.

New Voxel and Particle Tuners
Change each voxel and particle's properties during simulation, and use customizable conditions to delete particles.

thinkingParticles Integration
Added Phoenix operators for thinkingParticles, and options to emit fluid via Phoenix sources from thinkingParticles geometries.

Tex UVW
Transport texture coordinates along fluids during simulation and use them for advanced render-time effects.

Standalone Cache Preview Tool
Load AUR, VDB and F3D cache files, preview them and save image sequences.
Key features

Liquids, Splashed & Foam
With Phoenix you can create realistic liquid simulations with splashes and foam directly in 3ds Max.

Smoke, Fire & Expressions
Create any type of fire and smoke effects with Phoenix's powerful, adaptive-grid dynamics engine.

Interactive Simulations
Fine-tune simulations interactively in the viewport with Phoenix’s GPU-accelerated preview.

Simulations Refinement
Add detail and increase resolution without changing simulation shape or behavior.

Turbulence
Perfect for generating small wisps of smoke and steam.

Particles
Render particles as bubbles, drops, points, or fog.

Mesh & Particles IO
Import & export mesh objects and particles to OpenVDB, Alembic, Krakatoa, XMesh and V-Ray proxy files.

Vorticity
Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.

Custom Emission Sources
Use a wide range of emission sources including animated meshes, texture maps, particles and more.

Optimized Rendering
Render photorealistic liquids and volumetric effects using the Phoenix shader.

Cascade Simulations
Create a series of simulations that trigger and interact with each other.

Simulation Retiming
Speed up or slow down simulation playback. Perfect for slow motion effects.

Infinite Ocean
Seamlessly transition from detailed ocean surface simulations to infinite ocean waves (that never repeat)

Ocean & Beach Waves
Seamlessly transition from procedural ocean to simulated beach waves.


Accurate Viewport Preview
Preview fire, smoke and liquid simulations quickly and accurately in the viewport.

Simulation Licenses
Use Phoenix simulation licenses to submit jobs over the network to Deadline and Backburner.
Showcase





