Chaos® Phoenix is an all-in one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more.
Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls.
Preview and render interactively in the viewport. Adjust simulations on the fly.
Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations.
Integrated seamlessly into 3ds Max and optimized to render with Chaos V-Ray®.
Compatible with top industry tools such as OpenVDB, Alembic, Krakatoa and thinkingParticles.
Quick start: Basic liquids
This tutorial will explain how to create your own liquid simulation and the basics of editing some of the main settings of the sim. Full tutorial notes with downloadable assets available on our docs site.
See what's new.
Phoenix 4 for 3ds Max, update 3 — now available.
Float your objects over pools or wash them away in floods with basic rigid body simulation for Phoenix liquids. Interaction between Active Bodies is coming soon.
New Voxel and Particle Tuners
Change each voxel and particle's properties during simulation, and use customizable conditions to delete particles.
Added Phoenix operators for thinkingParticles, and options to emit fluid via Phoenix sources from thinkingParticles geometries.
Transport texture coordinates along fluids during simulation and use them for advanced render-time effects.
Standalone Cache Preview Tool
Load AUR, VDB and F3D cache files, preview them and save image sequences.
With Phoenix you can create realistic liquid simulations with splashes and foam directly in 3ds Max.
Smoke, Fire & Expressions
Create any type of fire and smoke effects with Phoenix's powerful, adaptive-grid dynamics engine.
Fine-tune simulations interactively in the viewport with Phoenix’s GPU-accelerated preview.
Add detail and increase resolution without changing simulation shape or behavior.
Perfect for generating small wisps of smoke and steam.
Render particles as bubbles, drops, points, or fog.
Mesh & Particles IO
Import & export mesh objects and particles to OpenVDB, Alembic, Krakatoa, XMesh and V-Ray proxy files.
Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.
Custom Emission Sources
Use a wide range of emission sources including animated meshes, texture maps, particles and more.
Render photorealistic liquids and volumetric effects using the Phoenix shader.
Create a series of simulations that trigger and interact with each other.
Speed up or slow down simulation playback. Perfect for slow motion effects.
Seamlessly transition from detailed ocean surface simulations to infinite ocean waves (that never repeat)
Ocean & Beach Waves
Seamlessly transition from procedural ocean to simulated beach waves.
Influence simulations with forces like wind, spline follow, mesh attraction and more.
Preview fire, smoke and liquid simulations quickly and accurately in the viewport.
Use Phoenix simulation licenses to submit jobs over the network to Deadline and Backburner.